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- ================================================================
- Title : ARENAS2.WAD
- Author : James Van Horn
- Email Address :
- Misc. Author Info : 71 Coleman Ave. Spencerport,NY 14559
- Description : These Levels were designed entirely for
- Deathmatch with the use of -altdeath.
- This is version 2 of Arenas.wad. Tested
- and edited hundreds of times for the best
- possible Deathmatch play.
-
- Additional Credits to : Tony Vieira
- : Eric Norstrom
- : Mark Baken
- : Jennifer Pennington
- ================================================================
-
- * Play Information * DOOM 2
-
- Level # : 1,2,3,4
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : Yes
- New Graphics : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New levels from scratch
- Build Time : 175 Hrs w/ 100+Hrs Deathmatch testing
- Editor(s) used : Doom Construction Kit v2.2,LView,
- : Wintex,Paintbrush,RMB v2.0,Dmgraph
- Known Bugs : None
-
-
- * Copyright / Permissions *
-
- Authors MAY extract sounds and graphics and get some ideas but,
- Authors MAY NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- ===============================================================
-
- ARENAS was a big hit across many networks and BBS's, which
- inspired me to make ARENAS2. Trying to "detail" Arenas into
- Arenas2 took longer than I thought. But I am pleased with the
- results as I call it my masterpiece.
- Tony and I deathmatch tested it hundreds of times easily
- putting in over 100 hours via modem. Together Tony and I played,
- took notes,discussed,I edited,resent updated files and reconnected
- so many times its not even funny. But in the end, we came up with
- near perfect Deathmatch playability.
- Eric was the graphic master! He came up with new textures and
- sent me every sound file he could get a hold of. Some of the new
- wall textures he came up with were simply amazing! We had fun
- implementing many new graphic, but due to file size, I chose only
- to keep some.
- Additional credits to Mark who also helped with deathmatch
- playability, and Jen for some great ideas on my ceiling skylights.
- Please use -altdeath when you play.
- Enjoy,
-
- James Van Horn
-
-
-